The Medium — Accessibility Options Available at Launch
Bloober Team's third-person horror adventureThe Mediumis now bachelor on PC and Xbox Series Ten|S, and if you've missed out the review on the title you can read it here. But after pre-loading the game and jumping in, I took a look at the settings for the game for accessibility purposes, and here'due south what's available in Bloober Teams Dual Reality-focused game.
Upon the first launch, the game invites you lot to customise your options, assuasive yous to take control of subtitles and other graphical options such as resolution and ray tracing. There'due south also a screen that details photosensitive epilepsy warnings equally well every bit a trigger alert, just it doesn't really detail what triggers.
The subtitles themselves take been done nicely, assuasive yous to choose from five dissimilar size profiles, apply a background, include the speaker name, and whether y'all desire the text sparse or bold. Speaker colours are also available toggle on. Y'all can likewise see a preview of the subtitles, which is fantastic. There announced to be no options for colour blind options.
Yous tin can make changes to elements of gameplay, such as whether you want the HUD on, tooltips, camera milkshake, and even how potent you want the controller vibration to be. There's also an option to autocomplete events, which basically completes tasks such as discovering Echoes or using bolt cutters. An Insight function is toggleable too which basically lets you lot focus and see the outlines of objects of interest that may be hidden away.
You can remap gamepad inputs and also keyboard and mouse inputs as well. There are a few options you lot can modify from toggle to agree inputs: Insight and hold breath. But that'south it actually.
As for a quick stint through gameplay, at that place are no visual indications for audio, instead, The Mediumseems to employ its world to coax your vision to a bespeak of interest — shadows moving, doors, etc. Nearby ringing phones and nearby danger isn't represented so if yous can't hear whatever cues you lot're going to exist continuing effectually for a while.
There are besides moments in which inputs aren't specified for actions. For the starting time of the game, (to go on things spoiler-free) you open up a "door" and pull out a "table" only at that place's no input for informing you of how to allow go. These are few, only still irritating when they occur.
The camera is as well "fixed" in the sense each point of the room activates a different angle that is out of your control. Sometimes the camera moves on its own to follow y'all. which may feel jarring for some angles used. Additionally, the Dual Reality organization uses a split-screen event which can crave concentrating on 2 versions of the aforementioned thing while trying to achieve tasks.
The Mediumis available on PC and Xbox Series 10|S now. If yous're wondering almost PC specs, those were revealed final week, but if you're curious about the story, that's explained in a trailer from last year.
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Source: https://www.dualshockers.com/the-medium-accessibility-options-available-at-launch/
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